Showing posts with label pocket pc. Show all posts
Showing posts with label pocket pc. Show all posts

Smart Phone and Next Generation Mobile Computing (Morgan Kaufmann Series in Networking) Review

Smart Phone and Next Generation Mobile Computing (Morgan Kaufmann Series in Networking)
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This is a very brief review, since I haven't finished reading the book, but I'm finding this to be exactly what I wanted: an intelligently written book that focuses on a very diverse set of uses of Smart Phones, and provides good technical deatil about their capabilities.

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Programming Mobile Devices: An Introduction for Practitioners Review

Programming Mobile Devices: An Introduction for Practitioners
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The biggest feature of this book is how you need to get accustomed to the limited resources on a cellphone, compared to a laptop or personal computer. Many programmers will come to mobile devices from developing on the latter 2 platforms. Still, if you have been programming long enough, the cellphone environments described in the text can be akin to working on the PCs of the 1980s.
It is a pity that there are two programming languages needed for cellphones. The book has examples drawn from Java and Symbian. The Java code is simpler than Java programs written for larger environments. The widget set is very limited. The Symbian examples are likewise easy to follow. What it does mean is that any commercial examples you develop have to be manually coded into both languages, if you are after the largest possible market.

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With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.
Learn how to programme the mobile devices of the future!
The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.
Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.
Programming Mobile Devices:
Provides a complete and authoritative overview of programming mobile systems.
Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.
Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.
Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.

Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.

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Microsoft® Mobile Development Handbook Review

Microsoft® Mobile Development Handbook
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Trust me, I've read them all going back to 2001 and I've written two of them myself. This is as broad and deep as it gets when it comes to managed code development on Windows Mobile. This should come as no surprise as it was written by the Windows Mobile MVP "Dream Team" of Andy Wigley, Peter Foot and Daniel "The Moth" Moth (now at Microsoft). Not only is this one of the first books to cover the .NET Compact Framework 2.0 and SQL Server 2005 Compact Edition, it even gives the reader coverage of Visual Studio 2008, and .NET Compact Framework 3.5 technologies such as WCF, LINQ, Compression, and "on-device" Unit Tests.
This book provides superb coverage of Security Programming where it shows the reader how to encrypt data with AES and RSA plus the signing of exe's and dll's. If you're interesting developing games or UI's that can't be created with the controls found in the Visual Studio Toolbox, the two chapters on Graphics and Direct3D Mobile are unparalleled. As someone who has a personal interest in the sucess of games on Windows Mobile using the .NET Compact Framework as a consistent game development runtime, this book serves as the launch pad for such endeavors. Whether you're an ISV looking to build the next killer app, a corporate developer tasked with mobilizing your line of business applications, a consultant that needs to aquire mobile development skills, or a game development house looking to take advantage of the explosive growth of the Windows Mobile platform, I highly recommend you get this book!
-Rob

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Get practical information for developing applications with the Microsoft .NET Compact Framework 2.0—straight from mobile-development experts. This definitive guide delivers the proven techniques, real-world insights, and extensive code samples you need to bring information access to any Windows-based mobile device.

Discover how to:

Design a user interface that is optimized for smart devices
Add functionality by using Windows® Mobile APIs
Organize and persist data stored on a device
Establish network connections and respond to changes in network state
Synchronize mobile devices with data stored on backend servers
Implement authentication, symmetric encryption, and asymmetric encryption algorithms
Optimize application performance for resource-constrained devices
Interoperate with native code by using PInvoke and COM interop
PLUS—Get an introduction to .NET Compact Framework 3.5 and Microsoft Visual Studio® code name "Orcas"

PLUS—Get Microsoft Visual C#® and Visual Basic® code samples on the Web


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