Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Beginning Smartphone Web Development Review

Beginning Smartphone Web Development
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Mobile web development is very current nowadays and the books out there now is very slim in explaining all the technologies that are neccessary. This book is a godsend for web developers who really need a reference book on understanding what issues and concerns must be taken on trying to get your mobile web page viewable on the thousands of different web platforms there are.
Web browsers in mobile devices aim to comply with web and mobile industry standards. The author teaches you the standards, best practices and development techniques for building interactive mobile web pages for browsers in smartphones and other mobile devices.
The standards-based mobile web browser is the most promising cross-platform mobile technology. The author based this book on his courses he teaches based upon his many years of experiennce in deploying mobile web applications around the world.
The examples are easy to follow and help get you up and running in a short time.
Its a great book and should be in your computer book library.

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Written by learnthemobileweb.com's Gail Frederick, Beginning Web Development is one of the first, if not the first, books by a major publisher on Smartphone specific application development and mobile Web standards.The book contains 90% cross-platform development techniques for all smartphone browsers and 10% optimizations for WebKit, Chrome, Palm Pre, Pocket IE and popular third-party smartphone browsers like Opera Mobile and Skyfire.The success of the iPhone and BlackBerry and the emergence of Palm Pre webOS, Nokia S60 and many more devices currently necessitates the need for this book for the marketplace - the Mobile Web 2.0.

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Palm webOS Review

Palm webOS
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It is a good book, but the errata is just too much. You can't even get the first few lines of code to work because they won't fix the file names. Basically, WebOS made an engine change in their file naming schema after the book was published. Therefore the entire book uses naming conventions that won't work. I've spent hours trying to find all the instances of incorrect file name reference to no avail.
Wait for another book to come out or until they fix this one.

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A Note from the Author and from O'Reilly Media about what this book does--and doesn't--do: Palm webOS is a brand new platform and represents a very different type of operating system where the web runtime is used as the basis for the UI and Application model. Palm and O'Reilly felt that it was important to have a book available to help developers get a basic understanding of the new Palm platform at the time that the SDK was released; this timing played a major role in the content and structure of the book. Ideally this book would have been a complete reference of the new platform but that wasn't possible since the content was written at the same time as the software SDK was being developed by the Palm engineering team. Thebook does provide a complete overview of Palm webOS, a thorough description of the application model and gives details on many key design concepts. There are descriptions and examples of UI widgets, services, storage, notifications, dashboards and background applications, serving as a great introduction but not as a definitive source. The book uses a simple News reader application to illustrate the technical descriptions but the examples are not intended to serve as a cookbook tutorial. Experienced developers should be able to use the examples to build up a working application chapter by chapter but others may not find the loose descriptions adequate for recreating the application unaided. Over time, these different needs will be filled by other books, but in the meantime we hope that this book will serve a valuable role introducing developers to webOS and giving them a way of getting started with webOS application development. A second printing of the book will update any original coverage obsoleted by subsequent Mojo SDK builds. For owners of the original printing of the book, all of these updates are posted on the "View/Submit Errata" link (please see left-hand column of this web page). Thanks for understanding that book publishing and coverage of rapidly moving technologies can sometimes be an inexact science; we knew there'd be a need for a book such as Palm webOS: The Insider's Guide to Developing Applications in JavaScript using the Palm MojoT Framework, and there's certainly no better person to write that book that Mitch Allen; that said, we understand that because it is such a new operating system and SDK, there would (and will continue to be) changes that at best can't be documented and explored until new printings of the books are released. In the meantime we will be diligent in posting updates to this book's O'Reilly Media catalog page.
Description This is the official guide to building native JavaScript applications for Palm's new mobile operating system, Palm® webOS™. Written by Palm's software chief technology officer along with the Palm webOS development team, Palm webOS provides a complete tutorial on the design principles, architecture, UI, tools, and services necessary to develop webOS applications-including the Mojo JavaScript framework and Palm's SDK. Palm webOS is designed to support a fast and superb user experience using established web standards, so if you're familiar with HTML, CSS, and JavaScript, you're ready to build applications for any webOS-based device, including the Palm Pre. You'll gain expertise, chapter by chapter, as you build a working mobile application through the course of the book. You'll also learn how to extend existing web apps to work with the new generation of mobile phones.
Get a thorough overview of the webOS platform and architecture
Understand the critical concepts for application design: what separates webOS from other web and mobile platforms
Learn the details of Mojo's development tools and SDK for building and testing mobile applications
Examine best practices, important considerations, and guiding principles for developing with webOS and the Mojo framework


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iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch Review

iPhone SDK Programming: Developing Mobile Applications for Apple iPhone and iPod touch
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I bought this book after I'd gone through Beginning iPhone Development: Exploring the iPhone SDK (Beginning from Novice to Professional), hoping to get another set of useful skills and tools to use, such as a reference for XML & RSS, SQLite, and a little more depth on the collections objects such as NSArrays, etc. that was only brushed over in the Beginning iPhone Development book. Overall, this book does fill in some of those gaps, but it really doesn't stand well as a standalone iPhone programming book. I'm glad this is my second choice, because if it were my first I'd probably be more confused!
If you're building your foundation, this book may be worth your while.
My largest complaint about this book is actually the way the code is written out on the page. Instead of clear, Courier-font code blocks, the editors just stuck code in Times Roman font. Anyone who's ever read their share of programming books knows this just complicates life by making it harder to differentiate code from content and better recognize typos, etc. I hope they revise this and publish another edition of the book - it's extremely noticeable. Also, I think this book was pushed to market without double-checking that the graphic examples are copyright compliant, because instead of icons in some of the screenshots the author substituted ugly character graphics that just looked dumb.
Overall, this is an okay programming book. There are some nuggets of good information, but as a beginner's book it's too complex, nor does it have enough depth to be a compendium for an advanced programmer.

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With iPhone SDK Programming, developers have the expert guidance they need to begin building native applications for Apple's new iPhone 3G as well as the iPod touch. Inside, veteran mobile developer and Bell Labs scientist Maher Ali begins with a foundational introduction to Objective C and Cocoa programming, and then guides you through the building programs with Apple's iPhone SDK.

iPhone SDK Programming covers a wide range of topics, including:
The Objective-C programming language

Collections

Cocoa Touch

Building advanced mobile user interfaces

Core Animation and Quartz 2D

Model-View-Controller (MVC) designs

Table Views File management

Parsing XML documents using SAX and DOM

Working with Google Maps API

Consuming REST Web Services

Building advanced location-based applications

Developing database applications using the SQLite engine

Building Multimedia applications

Making use of the camera and video Working with the accelerometer





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Android Application Development For Dummies Review

Android Application Development For Dummies
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I'm going to preface this review by saying that I have been programming for about 15 years, and have been working professionally as a developer for almost 3 years. My background is in VB, C#, Javascript, HTML, and even a little dabbling in C/C++. With that in mind, my Java knowledge was essentially everything I had learned from C# (which is very similar), and the tutorials on Google's Android development website. You could argue Javascript may help, but they're so different that I don't think it counts as experience.
I finished all of the tutorials on Google's site and still felt like I wasn't really grasping the concept of Android development. For those of you who have developed in C#/VB for Windows or Windows Mobile, you may understand what I mean when I say that going from something so straight-forward as using Visual Studio and .NET languages to something a little more complex and code-heavy like C++ or Java while using an unfamiliar IDE like Eclipse can be a little daunting at first. Google's tutorials, while full of great examples, don't really take the time to explain the "why" and then "what" of Android development, and instead have a more confusing approach of "Step 1: Type all this code in; Step 2: That code you just type does [this]; Step 3: Run your application".
The first half of this book is incredibly informative, and after reading only a couple short paragraphs on things I've already tried to learn and failed, I really understood it this time. The author's tone and descriptions make even the most complicated topics very easy to understand. The author also likes to commonly encourage the reader, writing that we are "experts", and making assumptions that we understand what we just read, even after it was some insanely complicated thing that was described in detail across four pages. It seems like this approach might be little odd, but I liked it. It kept my confidence up as I was reading.
The second half of the book, while also great, starts a little on the fast track. There are other reviews that mention this, and although I partially agree, it's also worth mentioning that a lot of the things that are flown through quickly come together a little later in the book. However, the pace does seem to go from a "one line at a time" methodology into a "type these 60 lines of code in and I'll explain it later" sort of teaching. While I don't prefer this, and I think it's a bit messy, the information IS there; it's just harder to soak it all in than it was in the first half of the book. The application you are building at the end is quite large, and I have tried to think of an easier way the author could have filled me with the knowledge instead of the approach taken, but I really couldn't think of a better way, mainly due to the way the code has to be written for the particular task at hand.
Overall, I really enjoyed this book. I think it was a great introduction to Android development, and is leaps and bounds above Google's documentation, at least for a beginner. I wish the book was a little longer, and I wish the author didn't frequently say things like "I could write an entire book on [subject], so I won't go into detail about this. If you want to learn more, read the documentation at [Google link]." For these reasons, I gave it four stars instead of five. The fundamentals do exist in this book, but I would have liked to have seen more.
I would recommend this book for anyone with any sort of programming background looking to get into Android development. I would probably not recommend it to someone who has no programming background whatsoever.


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The fun and friendly guide to creating applications on the Android platform
The popularity of the Android market is soaring with no sign of slowing down. The open nature of the Android OS offers programmers the freedom to access the platform's capabilities and this straightforward guide walks you through the steps for creating amazing Android applications. Android programming expert Donn Felker explains how to download the SDK, get Eclipse up and running, code Android applications, and submit your finished products to the Android Market. Featuring two sample programs, this introductory book explores everything from the simple basics to more advanced aspects of the Android platform.
Takes you soup through nuts of developing applications for the Android platform
Begins with downloading the SDK, then explains how to code Android applications and submit projects to the Android Market
Written by Android guru Donn Felker, who breaks every aspect of developing applications for the Android platform into easily digestible pieces

No matter your level of programming experience, Android Application Development For Dummies is an ideal guide for getting started with developing applications for the Android platform.

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