Wireless Game Development in C/C++ with BREW (Wordware Game Developer's Library) Review
Posted by
David Hamer
on 12/29/2011
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Labels:
electronic games,
game programming,
programming,
software development
Average Reviews:
(More customer reviews)I just got this book, having pre-ordered it awhile ago. As a BREW games developer, I am finding Mr. Barbagello's explanation of some of the finer points of BREW very useful. I've already had a few "Doh! So *that's* how that works!" moments, and I would recommend this book to anyone who is interested in coding applications for BREW. BREW has a definite learning curve to it, but this book could make that much easier. You should have a good grounding in C/C++ before diving in, though, so be warned. The book has an extra section on how to construct BMPs in memory for use in BREW, which sounds easy enough, but if you know anything about BREW, isn't. Overall, a wonderful book I wish I'd had when I was learning BREW.
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Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMMÂ s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.
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