Average Reviews:
(More customer reviews)As a person practicing and researching usability, I was interested to see what can be written about this challenging subject.
In the index of the book, you can find chapters suchs as: Cell-Phone-Class Devices; the physcal layer, the logical layer, the cognitive layer etc. The same goes for PDAs, pager-based systems and so on. It seems very interesting...
... until you read the text. For example, the book tells us that the Cell-phone class device has a logical layer that "is really a tiny PC, with small amounts of 'main' memory..." This is so rude, oversimplified metaphor, that it is more misleading than anything else! This book is full of such oversimplified descriptions or lists of obviousnesses.
Big disappointment.
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Today a Web site is only as valuable as it is productive. Users need sites that are easy to use and helpful. The sites that are not, lose their visitors interest quickly and can cost companies loyal customers. This is even more of an issue when users might be coming to a site via a wireless device. Not only do designers have to consider different platforms and browsers when designing sites, now they need to consider different devices and user agents for viewing with those devices. So how do you design a site that is effective on all these devices? You begin by knowing your users and understanding how and why your content is accessed. From there you can address the needs of your specific users and design accordingly.The goals of The Wireless Web Usability Handbook are threefold: provide designers with a new awareness of the ways that pervasive computing affects how humans interact; give designers an understanding of the problems and risks involved with this new generation of devices; provide the tools to ensure that the content designers create for pervasive computing devices is usable. These and other valuable guidelines are provided here in a pragmatic style that clarifies what designers really need to think about when designing Web sites for current and next generation devices and applications.
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