Average Reviews:
(More customer reviews)The biggest feature of this book is how you need to get accustomed to the limited resources on a cellphone, compared to a laptop or personal computer. Many programmers will come to mobile devices from developing on the latter 2 platforms. Still, if you have been programming long enough, the cellphone environments described in the text can be akin to working on the PCs of the 1980s.
It is a pity that there are two programming languages needed for cellphones. The book has examples drawn from Java and Symbian. The Java code is simpler than Java programs written for larger environments. The widget set is very limited. The Symbian examples are likewise easy to follow. What it does mean is that any commercial examples you develop have to be manually coded into both languages, if you are after the largest possible market.
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With forewords by Jan Bosch, Nokia and Antero Taivalsaari, Sun Microsystems.
Learn how to programme the mobile devices of the future!
The importance of mobile systems programming has emerged over the recent years as a new domain in software development. The design of software that runs in a mobile device requires that developers combine the rules applicable in embedded environment; memory-awareness, limited performance, security, and limited resources with features that are needed in workstation environment; modifiability, run-time extensions, and rapid application development.
Programming Mobile Devices is a comprehensive, practical introduction to programming mobile systems. The book is a platform independent approach to programming mobile devices: it does not focus on specific technologies, and devices, instead it evaluates the component areas and issues that are common to all mobile software platforms. This text will enable the designer to programme mobile devices by mastering both hardware-aware and application-level software, as well as the main principles that guide their design.
Programming Mobile Devices:
Provides a complete and authoritative overview of programming mobile systems.
Discusses the major issues surrounding mobile systems programming; such as understanding of embedded systems and workstation programming.
Covers memory management, the concepts of applications, dynamically linked libraries, concurrency, handling local resources, networking and mobile devices as well as security features.
Uses generic examples from JavaTM and Symbian OS to illustrate the principles of mobile device programming.
Programming Mobile Devices is essential reading for graduate and advanced undergraduate students, academic and industrial researchers in the field as well as software developers, and programmers.
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